
With the power of GameCube Acclaim should have no problem drawing out XG3 to as far as the eye can see.

But the fogging and draw distance took away from that experience. Even in the N64 the tracks featured giant vertical drops and loops. The creators had a vision for tracks that span across huge pieces of land. With the Nintendo 64, Extreme G was ahead of its time. What does the GameCube version have to offer of the previous versions then? There were always tons of twists, turns, banks, and other over-the-top track designs to contend with. If you wanted to memorize the tracks to improve your playing skills you'd have a lot to do.

Even on the Nintendo 64 there was a whole slew of tracks. One thing the series has always been exceptional at offering is all the different tracks. You, of course, can do the exact same thing, firing a standard energy burst from the front of your bike or using the special power-ups you pick up along the way. Each course is loaded with several opponent racers who will ram you off the tracks and unload highly explosive artillery into you. But it's not just racing along twists and turns.

That, of course, is the appeal - to do the impossible at high speeds. They're so extreme that theoretically you couldn't even race of them if it weren't for the magnetic bikes. All the levels are designed to be out-of-this-world. The focus of the gameplay could be summed up as fast and furious. Gameplay Extreme G as a franchise draws on the success of super-fast, futuristic racers like F-Zero and Wipeout (which ultimately draws on F-Zero as well). Graphical extras such as real-time lighting, a huge draw distance, and a quick 60 frames per second for added sense of speed.Power-up with a huge assortment of explosive weapons and bike upgrades.Experience more than 12 bikes over nine different circuits.Several modes of gameplay including arcade, championship, team, co-operative, and multiplayer.Extreme-style, futuristic racing takes place on magnetic bikes that can accelerate to mach speeds.
